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Currency item drops do seem to have increased (although apparently not scaled with number of players) Bosses (yellow) don't seem to drop much better than champions.
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Normal monsters drop almost nothing, kill a pack of Champions (blue) and you can hardly see the floor for items. I would be happy to keep something I think I could use or trade and leave the rest to rot on the floor.Īs for the state of drops currently in the beta I think there are big issues. I don't want to break down junk into materials like some other games but it is less hassle than selling. I really don't want to have to keep picking up drops, shuffling round my inventory and making frequent trips back to town to sell junk to vendors. In PoE we might be able to sell for currency items but, what is the difference between that and just having more currency items drop in the first place. It is a big issue and not fun that you can't sell loot for gold like in D2? Yet in other threads people are harping on about how useless gold is in D2. I'll try to make a write-up with my suggestions how to improve loot system (from my point of view) when I feel like it. Ofcourse, you will create random items out of those plain bases and orbs (still not so much randomness since youve already determined the base type of item created).but for me that doesn't come close to what D2 loot was about.īeen thinking of this quite a lot lately, since thats the only bad feeling I have about PoE atm, that as far as I know isn't going to get improved soon(ish).
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Neither socketed base items or orbs are any random at all and theyre almost 100% predictable (given some time spent playing), thus a lot of fun and surprise factor is taken out of the loot system.
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So I leave all that out for now.įor me the problem lies in the fact that 99% of useful items found (from a higher level players point of view - where we all will spend most of the time) are either currency items or plain base items with good sockets - because decent items need to have good sockets AND good stats.which you almost literally never see dropping. Also the drop rate is a matter of balancing it. I know theyre going to add useful uniques and (hopefully) more interesting/various item modifiers (I want to proc that lvl 8 Ice Nova off my attacks.even if its just 2% chance xD). I agree that D2 loot is far superior to obtain fun-wise.
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